﻿using UnityEngine;

public partial struct EntitasIntVec3
{
    public static implicit operator Vector3Int(EntitasIntVec3 v)
    {

        return new Vector3Int(v.x, v.y, v.z);
    }

    public static implicit operator EntitasIntVec3(Vector3Int v)
    {
        return new EntitasIntVec3(v.x, v.y, v.z);
    }

}

